We
have
used three different technical stage designs to transform electric
signals into visuals: In the first part of the dance show we had eight
segments (picture No 1).
If a dancer was crossing a certain segment, the MIDI signal opened a
virtual door just behind this correspondending section as part of the
projected animations. Behind that door a picture became visible. When
the dancer was leaving that area, the door was shut again. The
displayed pictures behind the doors were mapped onto a revolving
cylinder and were changing in predefined time steps. The second setup (picture
No
2) was similar to the first, but here we had four doors only.
Furthermore in this setup the timing of the opening and closing was
slightly different. In the third setup we did not use sections at all.
Instead we used the complete area and triggered the absolute position
of the dancers in xyz. Then 3D objects were used to be put onto these
pathes. The result was an interactive painting by dancing. A serial
interface had to be set up to get the data into the animation software.
I
used Houdini 3.1
to import, filter and transform the MIDI- respective serial data into
interactive live visuals. I have used this software also for modeling,
compositing, animating and rendering some short movies and texturemaps.
Houdini was installed on an Intergraph box. It was equiped with a dual
Xeon CPU with 600 MHz each, a gigabyte RAM and two Wildcat 64 MB
graphic boards.
A special thanks to former Side Effects supporter Rob Bairos. Also to
Greg Hermanovic, who supported me on the job during the last two nights
before the premiere.